Founders Of The North Wiki



Welcome to the Founders Of The North Wiki
Founders of the North is a Warcraft III map created by ShadeGabriel and Sifonseal.

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“ In a land of countless perils and infinite opportunities you begin your journey. A world where the Church wars the Northern Pagans, where trade flourishes throughout the lands, a world where crafts and trades fill the days and wolves control the night.” Founders Of The North Is a map where you seek to rise from a lowly wanderer to become a great lord of the north, where you end up and how you get there is entirely up to you, but never forget that you are not alone in the north. Founders gives players a chance to explore a highly interactive world that is full of lore as well as majestic and harsh, such is the North.

Extract from in-game tutorial “Founders can be played many ways, as a free-for-all battle royal over control of the north, played with politics, alliances, loyalty and backstabbing, you can even play co-op and defend the north from a common enemy…”

Further details into features of Founders Of The North can be found below.



Overview

 * Founders provides a world where there are “countless perils and infinite opportunities” bellow you will find merely a handful of the unique systems and key features that makes Founders so engaging and entertaining.
 * Founders provides a world where there are “countless perils and infinite opportunities” bellow you will find merely a handful of the unique systems and key features that makes Founders so engaging and entertaining.

Founders offers various systems that are generally easy to grasp but often very hard to master, this allows a novice to play through a game with effortless ease while still allowing more ambitious, experienced or intuitive players to gain a well deserved competitive advantage over others, this makes for some really intense game play when faced with a skilled opponent.

Founders of the North has numerous advanced and unique systems such as the Trade system which applies supply and demand to the pricing of numerous valuable trade goods and raw materials, or the Guilds system which allows players to create business like entities that can be joined by other players as well as NPC factions, these guilds can exist to better The North, to fill your wallet, or to provide you and your allies with strategic weapons to win wars in ways you never imagined.

The key aspect of FotN has to be the countless ways to go about becoming the one true lord of The North, or bringing peace to The North, or perhaps just ways to co-op against calamities, but be warned those who seek peace better have the power to obtain it; the price of peace is paid in blood. As Founders has both RPG and Builder elements you can chose at any point to switch your focus to the life of your founder, or to the progress of your empire. To fully understand this freedom you will have to play a few times.

Your entire story will unfold in the majestic and lore filled world that is The North. The North is a beautiful scenic land that varies greatly from place to place, with memorable natural landmarks and soaring man-made landmarks that you yourself may one day construct. The lore bits placed all around The North creates an interesting and surreal world for you to play out your time in The North.

With the Guilds system or by hiring or being a bandit player (Explained in-game) you will be able to engage in espionage. Espionage is just one of the military tactics you can employ in FotN to gain the upper hand. Using various espionage tools available you will be able to destroy your foes trade routes, place bounties on their people, destroy their harvest, and much more all without even declaring war…

While there are countless ways to better your founder life and skills, ways to better your faction, as wells as destroy or hinder your opponents and allies, there are also times where the peoples of The North should unite against a common evil, the prime example being “Calamities” that shock The North and bring about much disaster (Explained in-game), or simply a player who has gotten too powerful and greedy and needs to be stopped. Founders has several systems that encourage communal playing as a post to players sitting in their little corner of the world then randomly attacking others. To obtain equipment as well as other goods and tools for your faction you will find yourself needing to trade with other players, or to demand these good form them as tribute or tax, as it is impossible to obtain all the resources available in The North without incurring huge costs. You will also find that you will need help when engaging in most of the RPG aspects of the game such as dungeon crawling, which can be dangerous alone.

Official Download pages:

http://www.hiveworkshop.com/threads/founders-of-the-north-1-24.184407/

https://www.epicwar.com/maps/217770/


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Pages and links
FOTN: Starting Out

FOTN: Building a town

FOTN: Wives

FOTN: Relics

FOTN: Summoned monsters

FOTN: Calamities

FOTN: Questionare

FOTN: Banditry and bandits

http://fotn.wikia.com/wiki/Units?venotify=created

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