Units

Founders of the North (1.11) Combat Units & Warfare by Mael @ http://fotnofficial.webs.com/

Last Update: August 26, 2010

Battle Experience

Battle Experience is shown as two passive abilities and buffs. There are two types of Battle Experience: Attacking Experience and Defending Experience.

Attacking Experience (The amount of times that your unit has attacked an enemy unit; increases your unit's attack speed.)

0 Hits = No real battle experience or real training = 00% Attack Speed Increase

1-9 Hits = Been in a Fight = ??% Attack Speed Increase

10-24 Hits = Experienced = ??% Attack Speed Increase

25-44 Hits = Very Experienced = ??% Attack Speed Increase

45-64 Hits = Battle Hardened = ??% Attack Speed Increase

65-89 Hits = Veteran = ??% Attack Speed Increase

90-98 Hits = Master = ??% Attack Speed Increase

99+ Hits = Elite = ??% Attack Speed Increase

Defending Experience (The amount of times that an enemy unit has attacked your unit; increases your unit's armor.)

0 Hits = No real battle experience or real training = 0 Armor Bonus

1-9 Hits = Been in a Fight = 1 Armor Bonus

10-24 Hits = Experienced = 1.5 Armor Bonus

25-44 Hits = Very Experienced = 2.5 Armor Bonus

45-64 Hits = Battle Hardened = 3.5 Armor Bonus

65-89 Hits = Veteran = 5 Armor Bonus

90-98 Hits = Master = 6.5 Armor Bonus

99+ Hits = Elite = 8 Armor Bonus

Mercenary/Miscellaneous Unit Stats List (Available to both Founders & Bandits)

Mercenary (If a Bandit hero, a Bandit is spawned instead; see Bandit Units)

Gold Cost: 110

Lumber Cost: 0

Food Cost: 4

Health: 250

Weapon Type: Normal

Damage: 12-13

Armor Type: Light

Armor: 2

Warship

Gold Cost: 1800

Lumber Cost: 2000

Food Cost: 8

Health: 2125

Weapon Type: Gunpowder

Damage: 124-180

Range: 650

Armor Type: Fortified

Armor: 10

Founder Unit Stats List

Conscript (Villager)

Gold Cost: 80

Lumber Cost: 20

Food Cost: 2

Health: 110

Weapon Type: Piercing

Damage: 16-18

Range: 500

Armor Type: Light

Armor: 0

Swordsman

Gold Cost: 200

Lumber Cost: 0

Food Cost: 2

Health: 420

Weapon Type: Normal

Damage: 12-13

Armor Type: Heavily Armored

Armor: 2

Specific Role: Anti-Archer (Defend)

Mounted Swordsman

Gold Cost: 500

Lumber Cost: 80

Food Cost: 3

Health: 850

Weapon Type: Normal

Damage: 27-35

Armor Type: Mounted

Armor: 5

Axeman

Gold Cost: 200

Lumber Cost: 40

Food Cost: 2

Health: 560

Weapon Type: Heavy

Damage: 26-32

Armor Type: Armored

Armor: 2

Specific Role: Anti-Infantry

Spearman

Gold Cost: 180

Lumber Cost: 80

Food Cost: 2

Health: 420

Weapon Type: Long

Damage: 16-20

Armor Type: Armored

Armor: 2

Specific Role: Anti-Cavalry

Archer

Gold Cost: 220

Lumber Cost: 100

Food Cost: 2

Health: 220

Weapon Type: Piercing

Damage: 16-18

Range: 650

Armor Type: Light

Armor: 0

Elite Archer

Gold Cost: 320

Lumber Cost: 180

Food Cost: 2

Health: 240

Weapon Type: Piercing

Damage: 20-26

Range: 700

Armor Type: Light

Armor: 0

Mounted (Elite) Archer

Gold Cost: 620

Lumber Cost: 260

Food Cost: 3

Health: 700

Weapon Type: Piercing

Damage: 20-26

Range: 650

Armor Type: Mounted

Armor: 0

Elite Swordsman

Gold Cost: 135

Lumber Cost: 0

Food Cost: 2

Health: 550

Weapon Type: Normal

Damage: 17-21

Armor Type: Heavily Armored

Armor: 2

Specific Role: Anti-Archer (Defend)

Mounted Elite (Swordsman)

Gold Cost: 435

Lumber Cost: 80

Food Cost: 3

Health: 1100

Weapon Type: Normal

Damage: 31-56

Armor Type: Mounted

Armor: 5

Catapult

Gold Cost: 1100

Lumber Cost: 1200

Food Cost: 8

Health: 520

Weapon Type: Heavy

Damage: 83-121/82-102

Range: 800/1000

Armor Type: Fortified

Armor: 2

Specific Role: Building Demolisher

Bandit Unit Stats List

Beggar

Gold Cost: 40

Lumber Cost: 0

Food Cost: 1

Health: 45

Weapon Type: Normal

Damage: 12-13

Armor Type: Light

Armor: 0

Bandit

Gold Cost: 120

Lumber Cost: 0

Food Cost: 2

Health: 220

Weapon Type: Normal

Damage: 12-14

Armor Type: Armored

Armor: 2

Bandit Spear Thrower

Gold Cost: 140

Lumber Cost: 100

Food Cost: 2

Health: 250

Weapon Type: Piercing

Damage: 18-24

Range: 400

Armor Type: Light

Armor: 0

Raider

Gold Cost: 350

Lumber Cost: 60

Food Cost: 4

Health: 700

Weapon Type: Heavy

Damage: 26-32

Armor Type: Armored

Armor: 2

Specific Role: Anti-Infantry

Assassin

Gold Cost: 800

Lumber Cost: 100

Food Cost: 4

Health: 620

Weapon Type: Piercing

Damage: 25-45

Range: 500

Armor Type: Armored

Armor: 2

View count: 386